Here you will find answers to the most frequently asked questions about our Sprite Sheet Tools. From using the different tools to the Gem System - we have summarized everything for you.
Sprite Sheet Tools is a free web application for game developers, pixel artists, and designers who work with sprite sheets. We offer three main functions:
All tools run completely in your browser - your images are never uploaded to our servers!
No! You can use all tools immediately and without registration. Your progress (gem balance, settings) is saved locally in your browser (LocalStorage).
No! All image processing takes place 100% in your browser (client-side). Your images never leave your computer. This makes our tools not only fast but also secure and privacy-friendly.
We recommend modern browsers with WebAssembly support:
For the AI features (SAM 2.1), you need a powerful browser and at least 4 GB of RAM.
Yes! The basic functions are completely free. For certain premium features (like SAM 2.1 downloads), we use a Gem System. You get 20 free gems on your first visit and can earn more by watching ads.
The Sprite Organizer analyzes your image and automatically finds all sprites (contiguous, non-transparent areas). It then arranges these sprites optimally in a grid:
The grid size depends on the size of your sprites:
The tool automatically fits the sprites into the grid cells. If a sprite is larger, multiple cells are used.
Yes! After the analysis, you can export the sprite data in various formats:
The exports contain all important information: grid position, pixel coordinates, width, and height of each sprite.
In "Automatic" mode, the tool calculates the optimal canvas size based on the number of sprites found and the grid size. The tool always chooses powers of 2 (512, 1024, 2048, 4096), as these are processed most efficiently by game engines.
Example: 20 sprites with a 64×64 grid → 1024×1024 canvas (16×16 grid = 256 slots)
Common causes:
We offer two AI methods for sprite extraction:
🔹 GrabCut (OpenCV):
🤖 SAM 2.1 (Segment Anything Model):
Here's how to extract sprites with GrabCut:
Adjust parameters:
The SAM Extractor is even easier:
The SAM 2.1 Tiny model is about 45 MB and needs to be downloaded the first time. The model is then cached in your browser, so it will be available instantly on your next visit.
Loading time: 10-30 seconds (depending on your internet connection)
Model size: ~45 MB (loaded only once)
Yes! You can extract as many sprites as you want from one or more images. All extracted sprites are saved in the "Sprite Collection". At the end, you can combine all collected sprites into a single sprite sheet.
The workflow:
The Object Remover makes unwanted objects transparent (removes them from the image):
Yes! You can remove as many objects as you want from an image, one after another. Each removed object is made transparent, while the rest of the image remains.
The "Removed Objects" statistic shows you how many objects you have already removed.
Our tool is specialized for fast, AI-powered object removal:
For professional retouching with inpainting (filling the background), Photoshop/GIMP are better suited. Our tool makes objects transparent - perfect for sprite workflows!
The Batch Optimizer processes multiple sprite sheets at once and optimizes them for maximum performance:
Perfect for when you need to prepare dozens of sprite sheets for a game!
Theoretically unlimited! In practice, it's limited by your browser and RAM:
All processing happens in your browser - no server limits!
You can set the compression strength yourself (0-100%):
Gems (💎) are our virtual currency for premium features. You need Gems for:
All other features are completely free! GrabCut, Sprite Organizer, and Batch Optimizer do not cost Gems.
There are several ways to earn Gems:
So you can earn Gems completely for free - no purchases necessary!
The daily bonus is unlocked every 24 hours:
For example, if you claim today at 3:00 PM, the next bonus will be available tomorrow at 3:00 PM.
Don't worry! You can always earn more Gems:
You will get a warning when you have fewer than 5 Gems, so you can refill in time.
Theoretically, you can watch unlimited ads, but there are practical limits:
In practice, 1-2 ads per day are easily enough for most users (20 starting Gems + 5 daily Gems + occasional ads).
Yes! Your Gem balance is saved in your browser's LocalStorage. This means:
Our tools are based on modern web technologies:
All calculations run directly in your browser (WebAssembly) - fast and private!
SAM 2.1 is a large neural network and requires computing power:
We use the "Tiny" variant of SAM for the best balance between speed and accuracy.
Input:
Output:
Maximum file size: ~50 MB per image (browser-dependent)
Yes! You may use all generated sprite sheets freely:
You do not have to credit us (but we are of course happy if you do 😊).
The only restriction: You may not copy/clone our tools and sell them as your own product.
Currently, we only offer the web version. An API or desktop app is not planned at the moment, but we are collecting feedback:
Are you interested in an API? Feel free to send us your feedback!
Yes! We have some keyboard shortcuts for power users:
More shortcuts are planned!
We take data protection seriously:
More details in our Privacy Policy.
We finance development and server costs through advertising:
Important: You can use all basic functions without watching ads! Advertising is only necessary if you want to earn additional Gems for SAM 2.1.
Yes! If you only accept "Necessary Cookies":
You can still earn Gems through the daily bonus (5 Gems/day).
You can change your cookie consent at any time:
Alternatively: Delete your browser data for our website (Caution: Gems will be lost!).
More questions? Send us your Feedback!